CUSTOM 3D SERVICES & PED WORK

Custom FiveM Commissions.
Rigging, Apparel & 3D Conversion.

We sculpt bespoke faces, fit and skin clothing with zero clipping, paint 2K/4K textures and tattoos, and convert external 3D models into fully optimized, stream-ready FiveM peds.

Cfx.re Armature Rigging Multi-Tier LODs (0/1/2) Zero Mesh Clipping Stream-Ready Files (.ydd / .ytd)
WHAT WE DELIVER

Our 3D Commission Capabilities

Every asset is built and weighted specifically for the GTA V animation system and FiveM streaming pipeline.

Armature & Expressions

Custom Face & Rigging

Custom facial sculpts and head proportions rigged directly to the GTA V ped armature. We paint precise vertex weights across jaw, eyes, brow, and cheek bones so speaking animations, blinking, and facial expressions render naturally without mesh tearing.

  • Facial bone hierarchy & expression weighting
  • Natural lip-sync & blinking deformation
  • Accurate eye tracking & head rotation limits
  • Custom head sculpts or concept-to-3D matching
Apparel & Skinning

Add Clothes to Ped

Fitting, skinning, and parenting bespoke jackets, hoodies, tactical gear, pants, dresses, and footwear onto custom or vanilla peds. Clean bone weight transfer prevents mesh clipping during running, crouching, driving, and custom roleplay animations.

  • Clean weight transfer with smooth skin deformation
  • Multi-component separation (tops, bottoms, shoes)
  • Compatible with custom or vanilla GTA V skeletons
  • Zero-clipping guarantee across standard animations
2K/4K Shaders & UV

Custom Texture, Clothes & Tattoo

High-definition 2K and 4K textures tailored for the GTA V deferred rendering engine. We generate dedicated Normal maps (_n), Specular maps (_s), and realistic material shaders. Body tattoos are painted directly across ped UV seams for crisp, distortion-free placement.

  • Dedicated normal, specular, and diffuse maps
  • Seamless body tattoo projection across UV seams
  • Custom server emblems, gang patches & logos
  • Multiple colorway variants and material packs
Multi-Platform Pipeline

Convert 3D Model to Ready FiveM

Complete porting pipeline for 3D assets from Blender, 3ds Max, Maya, Daz3D, Sketchfab, or external game files (.fbx, .obj, .blend) into FiveM stream format (.ydd, .ytd, .yft, .ymt). Includes polygon reduction, collision generation, and three-tier LODs.

  • Mesh retopology & polygon budget management
  • Multi-tier Level of Detail generation (LOD0, LOD1, LOD2)
  • Collision, ragdoll physics & bounds setup
  • Stream-ready resource packaging (stream/ + fxmanifest.lua)
PRODUCTION PIPELINE

How Your Commission Works

Once your details and request are received, we will add your order to the queue. Estimated turnaround time is 3–7 business days.

01

Concept & Technical Audit

Share your reference photos, concept art, or raw 3D files (.fbx/.obj). We inspect polygon topology, bone structures, and texture requirements.

02

Fixed Quote & Timeline

We agree on exact deliverables, milestones, and turnaround time before starting work. You receive a guaranteed fixed price with no hidden add-ons.

03

3D Modeling & Rigging

Our 3D artists sculpt, fit, skin, and paint bone weights to the FiveM skeleton and generate multi-tier LODs.

04

In-Game Test & Delivery

Tested on our staging FiveM server across animations and lighting conditions. Delivered as clean stream-ready files (.ydd, .ytd, fxmanifest.lua).

CLIENT CHECKLIST

What to Prepare Before Opening a Ticket

Having these ready speeds up your quote and lets our team begin modeling immediately:

For Custom Face / Character

Provide front and side reference photos, hairstyle details, or concept art. We will inspect facial topology and confirm rigging feasibility.

For Clothing Addition

Provide your base ped (.ydd/.ytd) and clothing mesh or source link. If the asset is paid, please purchase it first so we can verify compatibility.

For Textures & Tattoos

Provide transparent PNG graphics, color palettes, and body placement notes. We will check UV layout and seam alignment before starting work.

For 3D Model Conversion

Provide raw source files (.fbx/.obj/.blend) with textures and intended usage. We will inspect polygon budget, bones, and LOD requirements.

Strict Platform Compliance

We do not accept commissions reproducing real-person likenesses without explicit written permission.

Post-Delivery Adjustments

All commissions include free technical adjustments if any clipping or rigging issues are found in-game.

Need Ready-Made Assets?

Explore our Ped Catalog for instant Portal CFX download characters and outfits.

FREQUENTLY ASKED QUESTIONS

Commission FAQ

Common questions regarding turnaround times, pricing, file formats, and revisions.

How long does a custom commission typically take?

Turnaround depends on project scope. Adding clothing or custom textures typically takes 1–3 business days. Full custom face sculpting, complete rigging, or complex 3D conversions usually take 3–7 business days. We provide a firm completion estimate before work begins.

How is commission pricing calculated?

Pricing is based on mesh complexity, number of apparel items, texture detail, and whether modeling is needed from scratch or converted from existing 3D files (.fbx/.obj). We provide a fixed, non-fluctuating quote after reviewing your brief in our Discord ticket channel.

Can you fit clothes onto my existing server custom ped?

Yes. If you provide your ped’s .ydd and .ytd files (or source 3D files), we can fit, rig, and weight new clothing items directly onto that specific skeleton armature to ensure proper fit and zero clipping.

What files do I receive when the commission is finished?

You receive an organized, stream-ready FiveM resource folder containing your .ydd model files, .ytd texture dictionaries, and fxmanifest.lua. The files are ready to drag and drop directly into your server’s resources directory.

What if I notice a clipping issue after installing the ped?

Every commission includes a post-delivery review period. If any vertex clipping, weight painting deformation, or texture seam issues appear during in-game testing, we adjust the weights and mesh free of charge until it runs cleanly.

Do custom peds cause server lag or FPS drops?

We generate multi-tier Levels of Detail (LOD0 for close-up, LOD1 for mid-range, LOD2 for distance) and optimize texture dictionaries within GTA V streaming budgets to ensure maximum frame rates on crowded servers.

Ready to Build Your Custom Character?

Open a ticket on our official Discord. Our 3D artists will review your project and get back to you with a direct quote.

Join Discord & Open Commission Ticket